Social Violence; into Portal 3
I explained the cultural tactics used against me by Tumblr, leading directly into my design for Portal 3, which is newly becoming realized
There's a small segment involving Alyx spoilers clearly distinguished.
After I posted this email I lost a follower on Twitter. I don't know who it actually was, a bot or one of Spumdonor's followers or someone else. But it is a consistent trend so it doesn't actually matter who it was: at all the most meaningful moments of my life people choose to disengage with me. The mods of /co/ ban me for on-topic messages explaining my story in a new way for the first time, Homestuck fans say absolutely nothing to me bringing up ipgd and other meaningful topics and indeed just stop talking, etc. It is their social programming that causes this.
This social violence is generated directly from women, feminism gave them a free pass to do this under the unspoken pretense that it would even things out in their careers. But the ramifications of their social tactics go far beyond the corporate world, involving wrongdoing that has no accountability and is often not even described. Through this satanic cultural Network female Tumblr artists and other people like pearl clutchers of the '90s whining about Mortal Kombat did much subversion and damage to the artistic mediums and their culture.
Sending Gabe Newell emails with content for my Half-Life 3 pitch of the late 00s is one of the most purely innocent things I could possibly do, and so the social programming to lash out in this situation is designed to make me the worst version of myself. This is one of the reasons why I went into seclusion for long years, as I could not handle all of their psychological attacks alone, and I needed to slowly piece together how to understand the ones I did receive.
The way the view count shrinks incredibly when I post a story like this is also directly involved. They avoid reading it for social reasons.
This must go back to the 2012 Tumblr where Wheatley was one of the most popular fictional idols. He appealed as a complete moron with a remarkable character and a strong sense of fairness. The dreary women recognized the threat if this male type his female fans enjoyed was actually real. And he is actually real as me, he's a personality I can have and his personality can be seen in my other personalities. Because the Rings blend reality with fiction, I was right there for them to Target.
Part of the threat is that Wheatley is flirting with GlaDOS, in an alien way. He is assuming her role and battling her, and in a way that is uniquely feminine. He holds her accountable and has a ludicrous plan, but the ramifications of what his character does is quite serious: a man with feminine power.

When she sends him into space at the end this is a uniquely feminine consequence for his evil and a challenge. It represents the total ostracization which Tumblr females preceded to do with me a year or 2 later. If Wheatley can overcome this consequence, then GlaDOS will be willing to receive him back, but not as he was: a total buffoon. A real man, instead.
My valve stories show he does this by forming a space empire. Being an ai, it's no trouble for him to initiate the long and slow process of going from spinning through space to piecing together massive facilities isolated from Star systems.
He builds his own version of aperture laboratories, a true Wheatley laboratories, militarized and featuring life forms robotic or organic he is attentive to. In Portal 2 he tends to his creations for 12 hours expectantly, at cost to the facility, but they are awful abominations. In my vision he advances beyond this, becoming a powerful father.
This can represent myself constructing a proper way for social media to work. Even in the social dimension women are not detached from men and their authority. Authority, design, the final and proper construction, things such as this are just inherently masculine regardless.
This gives me spooky power. Social things are not material, they are not mechanical, and so a masculine Social Power can seem to come out of nowhere.
Wheatley observes the testing chambers, an overseeing face-eye speaking to the player, who can represent the social media user. Through this contextualization of the game all of social media so far is converted into just testing Chambers. They are not real social media. They're rather depraved and evil; dysfunctional and prone to difficult challenges just to use them. But humans are sinful, and so don't deserve better. This is a great opportunity within the arc of their sinful existence to test things with them that would otherwise be too punishing. In my view, God intentionally led to the formation of the internet (Contra atheists who thought that technology was opposed to God) as it was one of the best things to develop on the sinful Earth. There are other things that could take place over the course of Earth's history, but they would not be as good of a fit for the fallen world.


Wheatley becomes involved in the partially actualized space Army of the hypermasculine Gordon Freeman in my new story, signs of him burning up at the end. Reenacting GlaDOS being burnt, inviting the use of time travel and The Fifth Dimension - which features prominently in my Half-Life 3 pitch, returning back to what I was working on as a teenager through real life science - to avert his lonely future.
Spoilers for Half-Life Alyx below
I saw while writing it that Alyx involves Eli being retconned back to life through an alternate timeline. The username of my art Twitter includes Eli, and so my valve projects are intimately involved with my online identity. If people cannot accept them, they cannot accept me, they will try to ignore me.
End of spoilers
Tumblr women try to actualize a social World devoid of men like me and many other things they oppose. The vitality of when Wheatley was a major idol is gone as a result. They are lifeless, like lgbtq bugs, carrying out their routines and living the same life plans with hardly any individuality. My analysis of Wheatley shows how he brings GlaDOS to life, simulating her, mirroring her, expanding upon her functions to find an eternal purpose.

GLaDOS on her own is fated to live in a decaying tomb among the ruins of her makers, perpetually surrounded by unhappy memories. In my vision for Portal 3 Wheatley comes out of space bringing a real life, a family, things to live for and things to fight. There would be tons of possibilities to tell this story as the Valve employees put it together.
The duo symbolize Underbeasts through my teenage efforts emanating into the Valve company. Space monsters to expand on this motif would be a good addition, presenting many puzzles as the puzzle Gordon solved did.

Wheatley's idiocy proceeds into the actualization of things that are not understood, but very very much real in this time. His challenges mirror the challenges of people he seeks to solve through his symbolic Social Power to bring things people interact with stupidly into the light to be interacted with intelligently.
In Portal 2 Wheatley symbolizes a man ascending in the social sphere, savaging a woman who was previously in a top position. He was not too serious about this, hence causing the elevator to collapse by accident. In his strenuous striving from then on, he symbolizes a man whirling in a difficult and disorienting place which is the social world in our fallen existence; having a rightful position but not able to properly inhabit it, and feeling a great deal of resentment without knowing the proper Target or how to properly respond.
GLaDOS’s punishment at the ending can be a mission to find that proper Target and proper response, somewhere in outer space. This becomes very metaphysical, as what he seeks has no real concrete existence. His enemy lies within the immaterial and the feminine. My stories depict the end of that search, with many child figures winding through his corridors. Finding the ultimate fulfillment of socialization; this naturally leads through the defeat of groomers and related culture in our timeline, and back into the past for things such as Half-Life 3 and Portal 3 to be properly made.
Found the perfect song at the top of my Discovery list
GLaDOS's story is real, as AI characters in video games have the weakest barrier between real life and fiction; video games and AIs in the upcoming future are both simulations, and they can easily blend directly into each other